acquire
acquire: (connection: any) => void
release
release: (connection: any) => void
destroy
destroy: (connection: any) => void
create
create: (connection: any) => void
remove
remove: (connection: any) => void
error
error: (error: Error) => void
enqueue
enqueue: () => void
dequeue
dequeue: () => void
timeout
timeout: (connection: any) => void
health-check
"health-check": (connection: any, healthy: boolean) => void
connection-invalid
"connection-invalid": (connection: any) => void
reconnect
reconnect: (connection: any, success: boolean) => void
Pool events interface